Interviews
Interview
The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3
"When you push too hard, it breaks."
Interview
Digital Foundry | The big Horizon Forbidden West PC tech interview with Nixxes and Guerrilla Games
How one of PS5's most advanced games made its way across to PC.
Interview
Digital Foundry | Inside Kingmakers: the big Digital Foundry tech interview
Talking animation, AI, performance and gameplay with the developers of 2024's biggest gaming surprise.
Interview
With gaming's internet usage climbing, how do internet providers keep up?
On Call of Duty, cables and connections.
Interview
Dune: Awakening devs explain "alt history" approach to Conan: Exiles' vast, intricate follow-up
"I think the player's interactions with spice can be pretty f***ing interesting."
Interview
Life is Strange creators discuss leaving their hit narrative adventure series behind, building on it with Lost Records
"In another universe, I would love to think of what could have been."
Interview
Digital Foundry | Avatar: Frontiers of Pandora - the big developer tech interview
A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine.
Interview
Becoming Hailey: Marvel's Spider-Man 2 actress Natasha Ofili and Insomniac on Deaf representation and more
"It is so important to do it right."
Interview
Uncovering the eldritch horror monster-collecting RPG Book of Abominations
"Charming and charismatic meets unsettling and grotesque."
Interview
Under the surface of Still Wakes The Deep
Inside The Chinese Room, as it enters a fresh era.
Interview
Cocoon's developers on bringing "the most complex game idea" they've ever had to life
Marble run.
Interview
Digital Foundry | Inside Marvel's Spider-Man 2: the Digital Foundry tech interview
Insomniac reveals the secrets behind its ambitious sequel.
Interview
Sonic Team's Takashi Iizuka on co-op play, pixel graphics, and getting momentum right
"To me, a Sonic game is about energy."
Interview
Sony discusses five-year journey to launching PlayStation Access controller
And the "upward trend" of accessibility across the industry.
Interview
Sam Lake and Remedy on Alan Wake 2's move to survival horror and pushing the franchise's boundaries
"There are no obstacles."
Interview
Super Mario Bros. Wonder developers discuss Nintendo's push to reinvent its classic side-scrolling formula
"You need to try harder to surprise these players."
Interview
Digital Foundry | Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features.
Interview
The definitive Xbox Gamescom interview
Phil Spencer on new hardware, price drops, mid-gen refreshes - and why the company won't ditch Series S.
Interview
The future of PowerWash Simulator, and developer FuturLab
"What do we need to do to get the Millennium Falcon?"
Interview
EA Sports FC 24 boss on sportswashing, engagement, and Gen Z football fans
"Our role is to provide players with exactly what's going on in football."
Interview
Larian on signing Baldur's Gate 3, approaching a new era, and games you've never heard about
Past, present and future.