Under Microsofts E3-konferens presenterade företaget inte bara en, utan två nya konsoler - nämligen Xbox One S och Project Scorpio. Nu har våra brittiska kollegor intervjuat Xbox-chefen Phil Spencer. På frågan om vilka som är den tänkbara målgruppen för Scorpio så svarade Spencer så här:

Scorpio is designed as a 4K console, and if you don't have a 4K TV, the benefit we've designed for, you're not going to see. Clearly, you can buy Scorpio, and if and when you decide you want to buy a 4K television to take advantage of the increased performance, obviously the console will be ready for you.

Han pratade även om priset som enligt honom är "mycket viktigt":

But I would say, price point is important, compatibility is critically important. We looked at 4K, talked to creators, you saw Todd Howard in our video, Patrick Soderlund from EA in our video, talked to creators about the work they were doing on PC in order to hit a true 4K gaming experience, and six teraflops is what we needed to go hit, so we designed for that.

For us in the industry, it's easy to think that most power is always the thing that wins. If you look at last gen, what won? The Wii won. The Wii sold more than we did on Xbox 360 and the PS3, and it wasn't the most powerful console out there. Price is critically important. Wii was a good price and it had a great experience.

Tydligen så är nya Xbox One S också viktig för Microsoft. Anledningen är att nå de som inte vill lägga massvis med pengar på premium:

But I'll say, having an Xbox One at $299 is going to be really important for us. It's the only $299 console on the market right now, and it supports 4K video with the S, that's going to be a really good selling feature for us, and we've got our biggest lineup of games coming this year in 2016.

So, Scorpio is for the person who's got a 4K television, who's really focused on 4K gaming. It's going to be a premium price over what we're selling this one for, and both of them will exist in the market at the same time. Scorpio is for your 4K gamer. And that's what we designed it for.

Läs intervjun i sin helhet här.

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Andréas Göransson

Andréas Göransson

Chefredaktör

Från de skånska myllorna i söder kommer Eurogamers chefredaktör. Uppväxt med en Gameboy i sina svettiga labbar var Andréas länge Nintendo-frälst. Detta kom att ändras under mitten av 90-talet då Sony släppte sin gråa förstfödda. Sedan dess spelar Andréas det mesta, även om Pokémon fortfarande ligger honom närmast om hjärtat.

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