Features
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Feature | The best 18 Switch games you can play right now
From Xenoblade to Zelda and everything in between.
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Supporters | Game of the Week: Life Eater and why games need their own Moviedrome
And go and watch Videodrome.
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Feature | What we've been playing - old twin-sticks, caves, and ink
A few of the things that have us hooked this week.
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Digital Foundry | No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech
Hands-on with the Early Access code.
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Feature | Blizzard says "it's time to make a bold statement" with World of Warcraft
"It's time to set ourselves up for the next 20-plus years."
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Feature | What is the essence of Fallout, and does the TV show live up to it?
Songs of innocence and experience.
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Supporters | Five of the Best: Buckets
A receptacle list.
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Feature | Revisiting the first video game websites from the dark ages
"It's a bit of a lost art..."
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Feature | Planetiles offers a satellite's view of Dorfromantik
Over and above.
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Supporters | Let's get evil in Baldur's Gate 3: Part 6 - Oh god it was me all along
I can hardly Bhaalive it.
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Feature | Fallout is a warning from the oddball future of wearables
Pipped to the post.
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Supporters | Game of the Week: Botany Manor and the puzzles all around us
Blooming.
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Feature | What we've been playing - action heroes, dice, and old hunting grounds
A few of the things that have us hooked this week.
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Feature | There's a lot of Dead Cells in The Rogue Prince of Persia
The Empire strikes back.
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Digital Foundry | Hellblade 2 looks like the most visually ambitious Unreal Engine 5 game yet
A closer look at Ninja Theory's state-of-the-art graphics.
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Supporters | Five of the Best: Spin-offs
A virtuous spiral.
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Feature | The last days of Animal Crossing
The island of the day after.
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Digital Foundry | Stellar Blade tech preview: what can we learn from the impressive PS5 demo?
Which mode is best, and what's the score with resolution and performance?
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Feature | What we've been playing - indie preview special edition!
A few things that caught our eye at GDC, Day of the Devs, and ID@Xbox.
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Interview | How the success of Skyrim changed The Elder Scrolls Online
Gold standard.
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Supporters | Game of the Week: Minecraft and pain-free construction
If you build it...
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Preview | The Crush House is a "thirst-person shooter" that holds a mirror to reality TV production
"When you watch reality TV, you experience a lot of the same emotions as watching horror…"
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Feature | Roblox's new AI creator tools conjure all the wonder and scepticism of a magic show
Roblox Studio talks new AI features, UGC, and the "shift from players to creators".